module OSRSWeapons
{
imports
	{
		Base
	}
    item DragonScimitar
	{
	    DisplayCategory 			= 	Weapon,
		MaxRange					=	1.23,
		WeaponSprite				=	DragonScimitar,
		MinAngle					=	0.75,
		Type						=	Weapon,
		MinimumSwingTime			=	2,
		KnockBackOnNoDeath			=	FALSE,
		SwingAmountBeforeImpact		=	0.02,
		Categories					=	LongBlade,
		ConditionLowerChanceOneIn	=	25,
		Weight						=	2,
		SplatNumber					=	2,
		PushBackMod					=	0.5,
		SubCategory					=	Swinging,
		ConditionMax				=	20,
		MaxHitCount					=	2,
		DoorDamage					=	7,
		IdleAnim					=	Idle_Weapon2,
		SwingAnim					=	Bat,
		DisplayName					=	Dragon Scimitar,
		MinRange					=	0.61,
		SwingTime					=	3,
		HitAngleMod					=	-30,
		KnockdownMod				=	2,
		SplatBloodOnNoDeath			=	FALSE,
		Icon						=	DragonScimitar,
		RunAnim						=	Run_Weapon2,
        BreakSound  				=   MacheteBreak,
        DoorHitSound 				= 	MacheteHit,
		HitSound 					= 	MacheteHit,
		HitFloorSound 				= 	MacheteHit,
		SwingSound 					= 	MacheteSwing,
        TreeDamage  				=   10,
		CriticalChance				=	20,
		critDmgMultiplier 			= 	5,
		MinDamage					=	2,
		MaxDamage					=	3,
		BaseSpeed 					= 	1,
		WeaponLength 				= 	0.3,
		AttachmentType 				= 	BigBlade,
		DamageCategory 				= 	Slash,
        DamageMakeHole 				= 	TRUE,
        Tags                        =   CutPlant;SharpKnife,
	}

    item GraniteMaul
    {
        DisplayCategory             =   Weapon,
        MaxRange	                =	1.42,
        WeaponSprite	            =	GraniteMaul,
        MinAngle	                =	0.8,
        Type	                    =	Weapon,
        MinimumSwingTime	        =	2,
        KnockBackOnNoDeath	        =	FALSE,
        SwingAmountBeforeImpact	    =	0.02,
        Categories	                =   Blunt,
        ConditionLowerChanceOneIn	=	18,
        Weight	                    =	3.0,
        SplatNumber	                =	1,
        PushBackMod	                =	0.5,
        SubCategory	                =	Swinging,
        ConditionMax	            =	20,
        MaxHitCount	                =	3,
        DoorDamage	                =	10,
        SwingAnim	                =	Spear,
        DisplayName	                =	Granite Maul,
        MinRange	                =	1,
        SwingTime	                =	3.25,
        KnockdownMod	            =	0,
        SplatBloodOnNoDeath	        =	FALSE,
        Icon	                    =	GraniteMaul,
        RunAnim	                    =	Run_Weapon2,
        IdleAnim	                =	Idle_Weapon2,
        TreeDamage                  =   10,
        TwoHandWeapon               =   TRUE,
        CriticalChance	            =	30,
        CritDmgMultiplier           =   10,
        MinDamage	                =	2,
        MaxDamage	                =	3.5,
        DamageCategory              =   Slash,
        DamageMakeHole              =   TRUE,
        BreakSound                  =   WoodenMalletBreak,
        HitFloorSound	            =	WoodenMalletHit,
        ImpactSound	                =	WoodenMalletHit,
        DoorHitSound                =   WoodenMalletHit,
        HitSound	                =	WoodenMalletHit,
        SwingSound	                =	WoodenMalletSwing,
		AttachmentType              =   Shovel,
        RequiresEquippedBothHands   =   TRUE,
        WeaponLength                =   1,
        Tags                        =   Sledgehammer,
    }

    item SteelDagger
	{
	    DisplayCategory             =   Weapon,
		MaxRange	                =	0.9,
		WeaponSprite	            =	SteelDagger,
		MinAngle	                =	0.65,
		Type	                    =	Weapon,
		MinimumSwingTime	        =	2,
		KnockBackOnNoDeath	        =	FALSE,
		SwingAmountBeforeImpact	    =	0.02,
		Categories	                =	SmallBlade,
		ConditionLowerChanceOneIn	=	15,
		Weight	                    =	0.5,
		SplatNumber	                =	4,
		PushBackMod	                =	0.3,
		SubCategory	                =	Stab,
		AimingMod	                =	0.8,
		ConditionMax	            =	10,
		MaxHitCount	                =	1,
		IsAimedHandWeapon	        =	TRUE,
		DoorDamage	                =	1,
		SwingAnim	                =	Stab,
		DisplayName	                =	Steel Dagger,
		MinRange	                =	0.61,
		CloseKillMove               =   Jaw_Stab,
		SwingTime	                =	2,
		KnockdownMod	            =	0,
		SplatBloodOnNoDeath	        =	TRUE,
		Icon	                    =	SteelDagger,
		RunAnim	                    =	Run_Weapon2,
        IdleAnim	                =	Idle_Weapon2,
        TreeDamage                  =   2,
        EnduranceMod                =   0.5,
        BreakSound                  =   HuntingKnifeBreak,
        MetalValue                  =   30,
        CriticalChance	            =	50,
        CritDmgMultiplier           =   3,
        MinDamage	                =	0.6,
        MaxDamage	                =	1.2,
	 	WeaponLength                =   0.25,
        DamageCategory              =   Slash,
        DamageMakeHole              =   TRUE,
        HitFloorSound	            =	HuntingKnifeHit,
        ImpactSound	                =	HuntingKnifeHit,
        DoorHitSound                =   HuntingKnifeHit,
		HitSound	                =	HuntingKnifeHit,
		SwingSound                  =   HuntingKnifeSwing,
		AttachmentType              =   Knife,
        Tags                        =   CutPlant;SharpKnife,
    }

    item GhraziRapier
	{
	    DisplayCategory             =   Weapon,
		MaxRange	                =	0.9,
		WeaponSprite	            =	GhraziRapier,
		MinAngle	                =	0.65,
		Type	                    =	Weapon,
		MinimumSwingTime	        =	2,
		KnockBackOnNoDeath	        =	FALSE,
		SwingAmountBeforeImpact	    =	0.02,
		Categories	                =	LongBlade,
		ConditionLowerChanceOneIn	=	15,
		Weight	                    =	0.5,
		SplatNumber	                =	4,
		PushBackMod	                =	0.3,
		SubCategory	                =	Stab,
		AimingMod	                =	0.8,
		ConditionMax	            =	20,
		MaxHitCount	                =	1,
		IsAimedHandWeapon	        =	TRUE,
		DoorDamage	                =	1,
		SwingAnim	                =	Stab,
		DisplayName	                =	Ghrazi Rapier,
		MinRange	                =	0.8,
		SwingTime	                =	2,
		KnockdownMod	            =	0,
		SplatBloodOnNoDeath	        =	TRUE,
		Icon	                    =	GhraziRapier,
		RunAnim	                    =	Run_Weapon2,
        IdleAnim	                =	Idle_Weapon2,
        TreeDamage                  =   2,
        EnduranceMod                =   0.5,
        BreakSound                  =   HuntingKnifeBreak,
        MetalValue                  =   30,
        CriticalChance	            =	50,
        CritDmgMultiplier           =   3,
        MinDamage	                =	1,
        MaxDamage	                =	2,
	 	WeaponLength                =   0.5,
        DamageCategory              =   Slash,
        DamageMakeHole              =   TRUE,
        HitFloorSound	            =	HuntingKnifeHit,
        ImpactSound	                =	HuntingKnifeHit,
        DoorHitSound                =   HuntingKnifeHit,
		HitSound	                =	HuntingKnifeHit,
		SwingSound                  =   HuntingKnifeSwing,
		AttachmentType              =   BigBlade,
    }

    item ZamorakGodSword
    {
        DisplayCategory             =   Weapon,
        MaxRange	                =	1.5,
        WeaponSprite	            =	ZamorakGodSword,
        MinAngle	                =	0.8,
        Type	                    =	Weapon,
        MinimumSwingTime	        =	3,
        HitFloorSound	            =	KatanaHit,
		ImpactSound	                =	KatanaHit,
        DoorHitSound                =   KatanaHit,
		HitSound	                =	KatanaHit,
		SwingSound                  =   KatanaSwing,
        KnockBackOnNoDeath          =   TRUE,
        SwingAmountBeforeImpact	    =	0.02,
        Categories	                =	LongBlade,
        Weight	                    =	3,
        ConditionLowerChanceOneIn	=	25,
        PushBackMod	                =	0.5,
        SubCategory	                =	Swinging,
        ConditionMax	            =	20,
        MaxHitCount	                =	3,
        DoorDamage	                =	8,
        SwingAnim	                =	Bat,
        CriticalChance	            =	35,
        CritDmgMultiplier           =   6,
        DisplayName	                =	Zamorak Godsword,
        MinRange	                =	0.61,
        SwingTime	                =	3,
        HitAngleMod	                =	-30,
        KnockdownMod	            =	0,
        Icon	                    =	ZamorakGodSword,
        RunAnim	                    =	Run_Weapon2,
        BreakSound                  =   KatanaBreak,
        TreeDamage                  =   1,
        CriticalChance	            =	30,
        CritDmgMultiplier           =   10,
        MinDamage	                =	2,
        MaxDamage	                =	4,
        BaseSpeed                   =   1.75,
        WeaponLength                =   0.5,
        DamageCategory              =   Slash,
        DamageMakeHole              =   TRUE,
        TwoHandWeapon               =   TRUE,
        WeaponLength                =   0.4,
        AttachmentType              =   BigBlade,
        RequiresEquippedBothHands   =   TRUE,
    }

    item DragonHalberd
    {
        DisplayCategory             =   Weapon,
        MaxRange	                =	1.55,
        WeaponSprite	            =	DragonHalberd,
        MinAngle	                =	0.8,
        Type	                    =	Weapon,
        MinimumSwingTime	        =	2,
        KnockBackOnNoDeath	        =	FALSE,
        SwingAmountBeforeImpact	    =	0.02,
        Categories	                =	Spear,
        ConditionLowerChanceOneIn	=	12,
        Weight	                    =	2.5,
        SplatNumber	                =	1,
        PushBackMod	                =	0.3,
        SubCategory	                =	Spear,
        ConditionMax	            =	15,
        MaxHitCount	                =	2,
        DoorDamage	                =	10,
        SwingAnim	                =	Spear,
        DisplayName	                =	Dragon Halberd,
        MinRange	                =	0.98,
        SwingTime	                =	2,
        KnockdownMod	            =	0,
        SplatBloodOnNoDeath	        =	FALSE,
        Icon	                    =	DragonHalberd,
        RunAnim	                    =	Run_Weapon2,
        IdleAnim	                =	Idle_Weapon2,
        TreeDamage                  =   0,
        TwoHandWeapon               =   TRUE,
        CriticalChance	            =	30,
        CritDmgMultiplier           =   10,
        MinDamage	                =	1.3,
        MaxDamage	                =	2,
        BaseSpeed                   =   0.9,
        DamageCategory              =   Slash,
        DamageMakeHole              =   TRUE,
        BreakSound                  =   SpearMacheteBreak,
        HitFloorSound	            =	SpearMacheteHit,
        ImpactSound	                =	SpearMacheteHit,
        DoorHitSound                =   SpearMacheteHit,
        HitSound	                =	SpearMacheteHit,
        SwingSound	                =	SpearMacheteSwing,
        SoundMap                    =   SpearStab SpearMacheteStab,
		AttachmentType              =   Shovel,
        RequiresEquippedBothHands   =   TRUE,
    }

    item Darklight
	{
	    DisplayCategory 			= 	Weapon,
		MaxRange					=	1.23,
		WeaponSprite				=	Darklight,
		MinAngle					=	0.75,
		Type						=	Weapon,
		MinimumSwingTime			=	2,
		KnockBackOnNoDeath			=	FALSE,
		SwingAmountBeforeImpact		=	0.02,
		Categories					=	LongBlade,
		ConditionLowerChanceOneIn	=	12,
		Weight						=	2,
		SplatNumber					=	2,
		PushBackMod					=	0.5,
		SubCategory					=	Swinging,
		ConditionMax				=	25,
		MaxHitCount					=	2,
		DoorDamage					=	7,
		IdleAnim					=	Idle_Weapon2,
		SwingAnim					=	Bat,
		DisplayName					=	Darklight,
		MinRange					=	0.61,
		SwingTime					=	3,
		HitAngleMod					=	-30,
		KnockdownMod				=	2,
		SplatBloodOnNoDeath			=	FALSE,
		Icon						=	Darklight,
		RunAnim						=	Run_Weapon2,
        BreakSound  				=   MacheteBreak,
        DoorHitSound 				= 	MacheteHit,
		HitSound 					= 	MacheteHit,
		HitFloorSound 				= 	MacheteHit,
		SwingSound 					= 	MacheteSwing,
        TreeDamage  				=   10,
		CriticalChance				=	20,
		critDmgMultiplier 			= 	5,
		MinDamage					=	2,
		MaxDamage					=	3,
		BaseSpeed 					= 	1,
		WeaponLength 				= 	0.3,
		AttachmentType 				= 	BigBlade,
		DamageCategory 				= 	Slash,
        DamageMakeHole 				= 	TRUE,
        Tags                        =   CutPlant;SharpKnife,
        TwoHandWeapon               =   FALSE,
	}

    item ObbyMaul
	{
	    DisplayCategory             =   Weapon,
		MaxRange	                =	1.35,
		WeaponSprite	            =	ObbyMaul,
		MinAngle	                =	0.8,
		Type	                    =	Weapon,
		MinimumSwingTime	        =	4,
		EnduranceMod	            =	4,
		KnockBackOnNoDeath	        =	TRUE,
		SwingAmountBeforeImpact	    =	0.04,
		Categories	                =	Blunt,
		ConditionLowerChanceOneIn	=	20,
		Weight	                    =	6,
		SplatNumber	                =	3,
		PushBackMod	                =	1,
		SubCategory	                =	Swinging,
		ConditionMax	            =	15,
		MaxHitCount	                =	3,
		DoorDamage	                =	40,
		IdleAnim	                =	Idle_Weapon2,
		CantAttackWithLowestEndurance	=	TRUE,
		SwingAnim	                =	Heavy,
		DisplayName	                =	Obsidian Maul,
		MinRange	                =	0.7,
		SwingTime	                =	2,
		HitSound                    =   SledgehammerHit,
		HitFloorSound               =   SledgehammerHit,
		SwingSound                  =   SledgehammerSwing,
		DoorHitSound	            =	SledgehammerHit,
		KnockdownMod	            =	3,
		SplatBloodOnNoDeath	        =	FALSE,
		Icon	                    =	ObbyMaul,
		RunAnim	                    =	Run_Weapon2,
        TwoHandWeapon               =   TRUE,
        BreakSound                  =   SledgehammerBreak,
        TreeDamage                  =   10,
        MinDamage	                =	2,
        MaxDamage	                =	3,
        MetalValue                  =   120,
        AlwaysKnockdown             =   TRUE,
        CritDmgMultiplier           =   2,
        BaseSpeed                   =   0.9,
      	WeaponLength                =   0.65,
      	RequiresEquippedBothHands   =   TRUE,
      	AttachmentType              =   BigBlade,
        Tags                        =   Sledgehammer,
	}

    item DHAxe
	{
	    DisplayCategory             =   Weapon,
		MaxRange	                =	1.35,
		WeaponSprite	            =	DHAxe,
		MinAngle	                =	0.8,
		Type	                    =	Weapon,
		MinimumSwingTime	        =	4,
		EnduranceMod	            =	4,
		KnockBackOnNoDeath	        =	TRUE,
		SwingAmountBeforeImpact	    =	0.04,
		Categories	                =	Axe,
		ConditionLowerChanceOneIn	=	25,
		Weight	                    =	6,
		SplatNumber	                =	3,
		PushBackMod	                =	1,
		SubCategory	                =	Swinging,
		ConditionMax	            =	15,
		MaxHitCount	                =	3,
		DoorDamage	                =	40,
		IdleAnim	                =	Idle_Weapon2,
		CantAttackWithLowestEndurance	=	TRUE,
		SwingAnim	                =	Heavy,
		DisplayName	                =	Dharok's Greataxe,
		MinRange	                =	0.7,
		SwingTime	                =	2,
		HitSound                    =   AxeHit,
		HitFloorSound               =   AxeHit,
		SwingSound                  =   AxeSwing,
		DoorHitSound	            =	AxeHit,
		KnockdownMod	            =	3,
		SplatBloodOnNoDeath	        =	FALSE,
		Icon	                    =	DHAxe,
		RunAnim	                    =	Run_Weapon2,
        TwoHandWeapon               =   TRUE,
        BreakSound                  =   SledgehammerBreak,
        TreeDamage                  =   10,
        MinDamage	                =	2,
        MaxDamage	                =	4,
        MetalValue                  =   120,
        AlwaysKnockdown             =   FALSE,
        CritDmgMultiplier           =   2,
        BaseSpeed                   =   0.9,
      	WeaponLength                =   0.65,
      	RequiresEquippedBothHands   =   TRUE,
      	AttachmentType              =   BigBlade,
	}

    item BCAnchor
    {
        DisplayCategory             =   Weapon,
        MaxRange	                =	1.42,
        WeaponSprite	            =	BCAnchor,
        MinAngle	                =	0.8,
        Type	                    =	Weapon,
        MinimumSwingTime	        =	2,
        KnockBackOnNoDeath	        =	FALSE,
        SwingAmountBeforeImpact	    =	0.02,
        Categories	                =   Blunt,
        ConditionLowerChanceOneIn	=	25,
        Weight	                    =	3.0,
        SplatNumber	                =	1,
        PushBackMod	                =	0.5,
        SubCategory	                =	Swinging,
        ConditionMax	            =	25,
        MaxHitCount	                =	3,
        DoorDamage	                =	10,
        SwingAnim	                =	Spear,
        DisplayName	                =	Barrelchest Anchor,
        MinRange	                =	1,
        SwingTime	                =	3.25,
        KnockdownMod	            =	0,
        SplatBloodOnNoDeath	        =	FALSE,
        Icon	                    =	BCAnchor,
        RunAnim	                    =	Run_Weapon2,
        IdleAnim	                =	Idle_Weapon2,
        TreeDamage                  =   10,
        TwoHandWeapon               =   TRUE,
        CriticalChance	            =	30,
        CritDmgMultiplier           =   10,
        MinDamage	                =	3,
        MaxDamage	                =	3.5,
        DamageCategory              =   Slash,
        DamageMakeHole              =   TRUE,
        BreakSound                  =   SledgehammerBreak,
        HitFloorSound	            =	SledgehammerHit,
        ImpactSound	                =	SledgehammerHit,
        DoorHitSound                =   SledgehammerHit,
        HitSound	                =	SledgehammerHit,
        SwingSound	                =	SledgehammerSwing,
		AttachmentType              =   Shovel,
        RequiresEquippedBothHands   =   TRUE,
        WeaponLength                =   1,
    }


    item Gnomeball
    {
        Ranged						=   TRUE,
		ProjectileCount				=   1,
		PushBackMod					=   0.01,
		MaxHitCount					=   1,
		MinDamage		            =   0.2,
		MaxDamage		            =   0.4,
        HitChance 					=   50,
		MinAngle					=   0.92,
        AimingPerkHitChanceModifier =   10,
		OtherHandUse	            =   TRUE,
		MaxRange		            =   35,
		WeaponSprite		        =   Gnomeball,
		Type			            =   Weapon,
		MinimumSwingTime	        =   1.5,
		SwingAnim		            =   Throw,
		UseSelf			            =   TRUE,
		DisplayName		            =   Gnomeball,
		SwingTime		            =   1.5,
		SwingAmountBeforeImpact	    =   0.1,
		PhysicsObject		        =   NoiseGenerator,
		Weight			            =   0.3,
		DoorDamage					=   5,
		Icon			            =   Gnomeball,
		TwoHandWeapon			 	=   TRUE,
		RequiresEquippedBothHands 	=   TRUE,
		NoiseRange  				=   10,
		CanBeReused					=   TRUE,
        WorldStaticModel 			=   GnomeballStatic,
    }

    item AbyssalWhip
	{
	    DisplayCategory 			= 	Weapon,
		MaxRange					=	1.23,
		WeaponSprite				=	AbyssalWhip,
		MinAngle					=	0.75,
		Type						=	Weapon,
		MinimumSwingTime			=	2,
		KnockBackOnNoDeath			=	FALSE,
		SwingAmountBeforeImpact		=	0.02,
		Categories					=	LongBlade,
		ConditionLowerChanceOneIn	=	25,
		Weight						=	2,
		SplatNumber					=	2,
		PushBackMod					=	0.5,
		SubCategory					=	Swinging,
		ConditionMax				=	25,
		MaxHitCount					=	2,
		DoorDamage					=	7,
		IdleAnim					=	Idle_Weapon2,
		SwingAnim					=	Bat,
		DisplayName					=	Abyssal Whip,
		MinRange					=	0.61,
		SwingTime					=	3,
		HitAngleMod					=	-30,
		KnockdownMod				=	2,
		SplatBloodOnNoDeath			=	FALSE,
		Icon						=	AbyssalWhip,
		RunAnim						=	Run_Weapon2,
        BreakSound  				=   MacheteBreak,
        DoorHitSound 				= 	MacheteHit,
		HitSound 					= 	MacheteHit,
		HitFloorSound 				= 	MacheteHit,
		SwingSound 					= 	MacheteSwing,
        TreeDamage  				=   10,
		CriticalChance				=	20,
		critDmgMultiplier 			= 	5,
		MinDamage					=	2,
		MaxDamage					=	3,
		BaseSpeed 					= 	1,
		WeaponLength 				= 	0.3,
		AttachmentType 				= 	BigBlade,
		DamageCategory 				= 	Slash,
        DamageMakeHole 				= 	TRUE,
        TwoHandWeapon               =   FALSE,
	}

    item ViturScythe
	{
	    DisplayCategory             =   Weapon,
		MaxRange	                =	1.35,
		WeaponSprite	            =	ViturScythe,
		MinAngle	                =	0.8,
		Type	                    =	Weapon,
		MinimumSwingTime	        =	2,
		EnduranceMod	            =	2,
		KnockBackOnNoDeath	        =	TRUE,
		SwingAmountBeforeImpact	    =	0.04,
		Categories	                =	Axe,
		ConditionLowerChanceOneIn	=	40,
		Weight	                    =	6,
		SplatNumber	                =	3,
		PushBackMod	                =	1,
		SubCategory	                =	Swinging,
		ConditionMax	            =	15,
		MaxHitCount	                =	3,
		DoorDamage	                =	40,
		IdleAnim	                =	Idle_Weapon2,
		SwingAnim	                =	Heavy,
		DisplayName	                =	Scythe of Vitur,
		MinRange	                =	0.7,
		SwingTime	                =	1.5,
		HitSound                    =   AxeHit,
		HitFloorSound               =   AxeHit,
		SwingSound                  =   AxeSwing,
		DoorHitSound	            =	AxeHit,
		KnockdownMod	            =	3,
		SplatBloodOnNoDeath	        =	FALSE,
		Icon	                    =	ViturScythe,
		RunAnim	                    =	Run_Weapon2,
        TwoHandWeapon               =   TRUE,
        BreakSound                  =   SledgehammerBreak,
        TreeDamage                  =   10,
        MinDamage	                =	4,
        MaxDamage	                =	6,
        MetalValue                  =   120,
        AlwaysKnockdown             =   FALSE,
        CritDmgMultiplier           =   2,
        BaseSpeed                   =   0.9,
      	WeaponLength                =   0.65,
      	RequiresEquippedBothHands   =   TRUE,
      	AttachmentType              =   BigBlade,
	}

    item DragonDagger
	{
	    DisplayCategory             =   Weapon,
		MaxRange	                =	0.9,
		WeaponSprite	            =	DragonDagger,
		MinAngle	                =	0.65,
		Type	                    =	Weapon,
		MinimumSwingTime	        =	2,
		KnockBackOnNoDeath	        =	FALSE,
		SwingAmountBeforeImpact	    =	0.02,
		Categories	                =	SmallBlade,
		ConditionLowerChanceOneIn	=	15,
		Weight	                    =	0.5,
		SplatNumber	                =	4,
		PushBackMod	                =	0.3,
		SubCategory	                =	Stab,
		AimingMod	                =	0.8,
		ConditionMax	            =	12,
		MaxHitCount	                =	1,
		IsAimedHandWeapon	        =	TRUE,
		DoorDamage	                =	1,
		SwingAnim	                =	Bat,
		DisplayName	                =	Dragon Dagger,
		MinRange	                =	0.61,
		CloseKillMove               =   Jaw_Stab,
		SwingTime	                =	2,
		KnockdownMod	            =	0,
		SplatBloodOnNoDeath	        =	TRUE,
		Icon	                    =	DragonDagger,
		RunAnim	                    =	Run_Weapon2,
        IdleAnim	                =	Idle_Weapon2,
        TreeDamage                  =   2,
        EnduranceMod                =   0.5,
        BreakSound                  =   HuntingKnifeBreak,
        MetalValue                  =   30,
        CriticalChance	            =	50,
        CritDmgMultiplier           =   3,
        MinDamage	                =	0.6,
        MaxDamage	                =	1.2,
	 	WeaponLength                =   0.25,
        DamageCategory              =   Slash,
        DamageMakeHole              =   TRUE,
        HitFloorSound	            =	HuntingKnifeHit,
        ImpactSound	                =	HuntingKnifeHit,
        DoorHitSound                =   HuntingKnifeHit,
		HitSound	                =	HuntingKnifeHit,
		SwingSound                  =   HuntingKnifeSwing,
		AttachmentType              =   Knife,
        Tags                        =   CutPlant;SharpKnife,
        TwoHandWeapon               =   FALSE,
    }

	item ChristmasCracker
	{
		Type 						= 	Normal,
		DisplayCategory 			= 	Junk,
		Weight						=	0.1,
		DisplayName					=	OSRS Christmas Cracker,
		Icon						=	ChristmasCracker,
		Tooltip 					= 	Tooltip_OSRSCC,
		StaticModel 				= 	ChristmasCracker,
		WorldStaticModel 			= 	ChristmasCracker_ground,

	}


    


}